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Paintball (2009)

Dir: Daniel Benmayor
A group of multi-national thrill seekers are blindfolded
and dumped in the woods to take part in an extreme paintball campaign against
another, unseen, team where they will find boxes of equipment to help them at
various map points.
When opened the first box is found to contain a real bullet
proof vest.
Confusion becomes realisation though when suddenly one of the team
is shot not by a paint pellet, but by a bullet.
Fleeing from the now lethal
fire the team, with no idea where they are, must fight for their lives before
its game over for all of them
.
First things first.
Paintball (a Spanish production, though filmed in English) blasts
off right into the action as soon as it starts.
Initially we're thrown right
into the chaotic, frenzied paintball game (which is actually rather fun to watch
and here played with some amazingly fancy looking guns) which 10 minutes later
slams us into the real threat part of the movie and it literally never
lets up again until the end credits.
Good, head spinning, movie making as
far as entertaining the audience goes.
60 minutes in in fact and already the
amount of stuff that has happened in "Paintball" would put most film's
to shame at their 90 minute mark.

But perhaps this energy and pacing is a double-edged sword as the film can get actually tiring to watch because their is no real downtime in the body of the film and of course, as mentioned, even the opening of the film was simply lots of shouting, running, shooting and ceaseless paint splats.
Thankfully the screenplay
manages to deliver (after the initial confusion of who the hell is who, not helped
by the protective face masks) a distinctive bunch of characters who are all well
acted by the cast who all manage to sketch their roles out despite the endless
fleeing, fighting and dying.
This is also a well crafted bunch of people.
Most
of the team are very driven, they have never met each other before and suddenly
they find themselves being hunted by an unseen enemy of unknown origin and number.
As such their is almost no team aesthetic here. They argue, they back-bite,
they betray and they do all they can to personally survive.
A few of them
will take a small risk for another member, but others will literally leave another
hanging as they have no personal or emotional link to anyone else there.
It's
a bleak sketch of humanity, but to me it rings totally true for such a situation.

The creeping
camera is great idea, but also a weird one that takes some getting used to.
The
way the camera acts is like the audience itself is someone running with the team,
it's POV 101, even though it does not represent any character. As such you have
to learn that despite the way the camera moves (and it does add to the excitement
and tension of the film) it goes against what we normally associate with such
an idea (that a character is being followed or stalked) as it does not represent
anyone else, not even the killer.
What does represent the killer's POV is the major idea highlight in the
film.
The killer wears thermal imaging goggles which give the scenes a bright
white/grey, (not black/green) look, which in of itself is not unique or that stunning.
But the way its used here is very clever and visually important to the movies
entire aesthetic make-up.

The
film is pretty violent in general, but the real nasty, messy, kills are shot POV
through the thermal goggles, as such we can still make out the nastiness happening
but it now has a unique feel.
The filmmakers can not only get away with some
cool gore ideas that could cause rating/censor problems if shot 'normal' but the
way such scenes now look, the way the bright white blood outrageously shoots and
spurts out of people for example, is really memorable.
A brutal head smashing
works on a whole new level purely due to this method of filming it.
But
the best use of the killer's thermal imagery is when its used to reveal
things we (or the other characters) can't see.
There are two superb thermal
reveal scenes, but the best is the first and it's a really effective surprise
and such a great visual trick.

The
movies only real problems come in the plotting of the main set-up.
The first
thermal reveal scene also reveals more of what is happening plot wise,
and although its a different slant on the idea, we have been here before.
This plot turn also brings in other characters and sadly they seem to have
found all the bad actors they had hanging around to play them. Some of the line
delivery here (maybe due to the fact a lot of the actors were Spanish, but speaking
in English) is particularly grating.
The, rather
low key, finale is also a bit of a mess even if it still works.
The real problem
comes right at the very end though. This is where the plot unravels as we now
have a couple of holes left unfilled (though you can sort of fill them yourself
if you think outside the screenplay, but unlikely actions have to be accounted
for) and we have a "oh, so what's going to happen then" moment
thanks to the very last shot.
But you can form solutions of your own to this
scene that still just about satisfy. But this confusion is made annoying by the
fact there was no need for it, as without the final moments all was fine and the
film had reached a perfectly fine conclusion.
Although the final scene does
seem to bring us back to the aformentioned way the camera is the audience's view,
crucially not a character's view, and as such the final refrain is obviously aimed
at us...those who have watched it all unfold.
So be prepared to feel a bit at a loss and a bit unsatisfied as the credits roll, but thankfully it's not a movie destroying problem by any means (and that's coming from someone who hates dubious endings to films) and the rest is so fun, tense, well staged, visually clever, and just violent and bloody enough, to ensure a real good time is had.